This shows the damage multipliers that various ratios would make.
It works the same for sorcery/MAG, just put those values in instead.
This assumes that you are at 100% crit chance already.
If you are not, spec mostly into might and a little into vitality.
In general, a 7:4 ratio works for most players in the early stages.
In later stages the split gets more extreme, sometimes even 3:1.
Past that, time spent calculating exact ratios is better spent grinding.
More ascensions will get you more damage than an exact stat split will.
| Ratio | Simple | Might | Brutality | "PHYS" | "crit damage" | Damage |