This shows the damage multipliers that various ratios would make.
It works the same for sorcery/MAG, just put those values in instead.
This assumes that you are at 100% crit chance already.
If you are not, spec mostly into might and a little into vitality.
In general, a 7:4 ratio works for most players in the early stages.
Past that, time spent calculating exact ratios is better spent grinding.
More ascensions will get you more damage than an exact stat split will.
| Ratio | Simple | Might | Brutality | "PHYS" | "crit damage" | Damage |