New Demo: Chain
September 21st, 2023

A game in modern times, using psychic powers to solve problems and fight possessed enemies. The demo has the main concepts of the game and some of the psychic functionality implemented.


Update: Iteration 6
August 26th, 2023

Fixed some text positioning and rendering issues in the info/tutorial. They were mostly caused by local/web rendering differences.


New Game: Iteration 6
March 12th, 2023

A small text-themed RPG where you play as an AI undergoing testing. There's enemy fights, event choices, navigation choices, and upgrades to consider.


Update: Space Waves
December 29th, 2022

Made some small changes to the Space Waves game:
  • Made the hurt sound effect drop off near the end so that repeat hits are more evident.
  • Added some color to the enemy icons to make them stand out more against the background.

New Demo: Bouncy Music
October 12th, 2022

New demo up showing a small game concept. Place and rotate bouncers to make a ball bounce around in such a way that it recreates a little musical clip.


New Game: Space Waves
April 18th, 2022

I've had test builds going up for a bit but I think it's complete now. Small timed survival game with randomly-rolled upgrades and stuff. Has various types of randomization, including a sort-of-simple music generation system. All audio samples made in Famitracker, except maybe the death sound which was layers of Audacity generation.


Art Gallery Rewrite
April 11th, 2022

The art gallery had some technical issues causing slowdown, and I got tired of trying out various gallery systems to find one that fit my needs. I decided to rewrite it myself and it should be much smoother now. It's more up to date with modern web expectations and I made the visuals integrate with the site a little better. Two sets of emotes have also been added, since they've existed for a long time but were not actually linked anywhere else it seems.